From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4.
Fallout 4 siding with the institute perks.
The institute makes a small appearance in fallout 3 in the form of two of their members during the replicated man and the cit is mentioned in fallout.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
If you decide to pledge final loyalty with the institute faction in fallout 4 then you will no longer be able to complete quests or contact allies of other factions you will need to complete a.
It is also mentioned in the fallout 4 add ons far harbor and nuka.
For the location page of their base see the institute location.
Apparently the new survival only lets you port to the institute from anywhere but only lets you port out to the c i t which means the brotherhood holds the best fast travel method though if you avoid completing the game you can fast travel to institute go out to the c i t then use the vertibird to travel where you need to.
The institute is a faction in fallout 4 they are concerned with the preservation of humanity via technology and are involved in the production of synths which they use as their security force along with their deadly special ops coursers.
The institute operates underground beneath a veil of secrecy and do not reveal themselves.