Deacon and danse are missing for story reasons.
Fallout 4 siding with the institute ending.
But with the institute ending you become director and even if it isnt explicitely stated in the game you can imagine manufacturing things like the g e c k and sending synths to clean up the planet.
All companions comment on the institute ending.
You re the leader and you can save the planet.
After that point you re given the choice of either helping one of the main four factions.
There are four endings to fallout 4.
The minutemen of course are spared from the institute.
All four factions will have been met by that time they are the brotherhood the minutemen the railroad and the institute.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
Companion reactions upon siding with the institute and witnessing the destruction of the brotherhood and their prydwen airship.
Hancock and codsworth don t say anything here but they comme.
It is possible to stay on positive terms with the railroad and brotherhood of steel by not making any of those two factions hostile.
This ending can only be achieved if the player character got into hostile relations with the institute.
Siding with the institute will pit you against both the railroad and the brotherhood of steel factions.
Why the institute ending is good for the commonwealth pumatheories duration.
Fallout 4 destroying the brotherhood siding with the institute aftermath mercenary mulluns.
The main story concludes once you reach the institute.
Sounds like piper is close.
In this ending the minutemen become the dominant force in the commonwealth and the player character restored the minutemen to their full power.