A good ending is in the eye of the beholder of course.
Fallout 4 siding with all factions.
This covers the end game without giving away to much just quest names and general info.
Today we attempt something new in fallout 4 what happens if you attack all of the major factions as soon as you encounter them.
The fallout series has long established itself as one of gaming s powerhouse franchises and alongside the elder scrolls sits proudly as one of bethesda s greatest accomplishments.
From its humble roots in turn based strategy on pc to its modern day status as a household name fallout boasts a quality that very few can deny this standard of quality can be seen in the 2015 release fallout 4.
During the course of the game there will be an option to side with one or more of them or to act independently.
None of the fallout games even as they ve occasionally returned to places from previous games i honestly haven t played 1 or 2 so this is from my memory of story summaries just made a new game in exactly the same area as the previous game.
Now that i ve written about all perks in fallout 4 i ve put them all in a list with how they work what you can expect and my own opinions on them.
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What other post game bonuses are there inherent in siding with each faction.
Dec 22 2015 2 40am i like the bos all morality etc and everything else aside they re the only group that you feel their presence in the commonwealth they actually show up and do things.
Siding with far harbor and destroying children of atom.
Hope this is handy.
Previously this might have been called a good karma ending.
The main story concludes once you reach the institute.
I suggest you do not read this unless you ve already met the institute.
The following are minor factions that can either be neutral friendly or hostile towards the player character and each other.
There are four endings to fallout 4.
Theoretically all factions can be destroyed because of this leaving the island mostly void of sentient life.
This is for the end game.
Will the game crash can yo.
Fallout 4 main quests points of no return and how far you can go i ve tried to document the quests that turn factions against one another.
New vegas made mention of plenty of fallout 1 and 2 areas but it made something new too.
But since karma doesn t exist in fallout 4 this ending is best described as putting the commonwealth into a state of strong stability for all of the major.
After that point you re given the choice of either helping one of the main four factions.